I · Valmora · Year 412 of the Lantern Calendar
Valmora: trading in a medieval kingdom of caravans
The short version. Valmora is the medieval age of Be a CEO, set in year 412 of the Lantern Calendar. You run a trading house on caravan roads between mountain holds, salt flats and harbours. It starts with 8,000 cr and 2 wagons, 8 towns, 12 routes, 10 goods and 5 rival houses.

Send caravans across a mountain kingdom. Pick your guards or risk the road, pay the guilds, and keep an eye on the bandits in Stonebreak Valley.
Every house starts with a few wagons and a small purse. Where you buy, where you sell and how you survive the winter is up to you.
- Starting purse: 8,000 cr
- Fleet at start: 2 wagons
- Towns: 8 (5 at the start, 3 open in later years)
- Routes: 12
- Goods: 10
- Works you can build: 14
- Rival houses: 5, and 3 more that enter later
Goods and base prices in Valmora
These are the base prices in the game’s data (cr). Local supply and demand move them from the first day, so you buy where a good is made and sell where it is scarce.
| Good | Base price |
|---|---|
| Iron | 40 cr |
| Salt | 18 cr |
| Silk | 260 cr |
| Dwarf ale | 7 cr |
| Grain | 5 cr |
| Timber | 10 cr |
| Wool | 16 cr |
| Copper | 44 cr |
| Pearls | 290 cr |
| Glass | 64 cr |
Towns of Valmora
- Kordag HoldMountain mining town
- SaltmereSalt-flat trading post
- SilverportHarbour city
- AldheimRoyal capital
- BlackwoodForest timber camp
- HornmarchHighland fleece market · opens in later years
- GlimmerdeepCopper-mine town · opens in later years
- PearlholmHeadland pearl harbour · opens in later years
Rival houses
Rivals at the start
- Royal Salt Company
- Goldcut Bankers
- Shadow Caravan
- Brightwater Brewers' League
- Pearl Court Traders
Houses that enter later
- Ironbell Hauliers
- Thornmere Grain Combine
- Gullwing Coasters
Every rival house has a head with a temperament: cautious, balanced or reckless. When you grow too dominant, rivals can band together against you.
8 dilemmas from Valmora
- A Caravan from the Fever CountryA steppe caravan has arrived at Aldheim's east gate from lands where the sweating fever is spreading.
- Bandits Who Want to Be GuardsSix men who robbed the Stonebreak road for years have walked into your yard, laid down their knives and asked for work as caravan guards.
- Every House Is Selling Bread at Famine PricesKordag Hold is hungry and every merchant house in Valmora is selling grain there at four times the usual price.
- Nobody Uses Swallow PassAn old shepherd swears that Swallow Pass, abandoned since a rockfall in his grandfather's day, is open again.
- A Partnership with the Horse ClansThe Tal clan of the steppe offers to share its grazing grounds and remounts with your caravans, in exchange for iron at a fair price.
- The Crown Asks for a War LoanThe Crown wants every great house to lend money for a border war against the Marrow Lords, at no interest and with no date of return.
- A Bale of Silk with a Hidden FlawYour Silverport weavers have found that a whole bale of your silk was dyed with a bad mordant.
- The Warden of Weights CheatsYour clerks have proof that Warden Gaspar Lune, who blesses every scale in Aldheim, takes bribes to pass false weights.
In the game
The other ages
II. Ferrovia · 1846III. Meridyen · The present dayAbout Be a CEO (closed alpha, Windows)


