# A Caravan from the Fever Country

Valmora · Year 412 of the Lantern Calendar · a dilemma from [Be a CEO](https://mantar.io/beaceo)

Canonical: https://mantar.io/beaceo/dilemmas/fever-caravan

**The dilemma.** A steppe caravan has arrived at Aldheim's east gate from lands where the sweating fever is spreading. The whole town wants it turned away. Its drivers are thirsty and its leader is begging. Nobody knows who is sick.

## Options and what happens

- **Open your outer yard and quarantine them yourself (500 cr).** (bold: d20 + adviser skill against 13)
  - Succeeds: Forty days pass and nobody falls ill. The steppe clans now call your house the Open Gate.
  - Fails: Two of your yard hands catch the fever. The town spits as your wagons pass.
- **Back the town and keep the gate shut.** (certain): The caravan camps in the cold outside the walls. The town feels safe and a little ashamed.
- **Let the gatekeepers decide.** (certain): The gatekeepers argue all night. By morning the caravan has gone south.

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